The downside of this is that deck quickly become unwieldy, forcing players to rely more on the luck of the draw as opposed to any actual strategy. The larger a player's deck, the more abilities their characters can use. The deckbuilding aspect encourages players to collect and use as many cards as possible. It's one part card game, one part board game, one part roguelike role-playing, and the rest just filled in with whatever it can. The problem with Roguebook is that it doesn't seem to know what it wants to be. But it just can't seem to rise beyond a level of monotony and mediocrity. That's not to say the game is terrible or that it doesn't have its high points. Unfortunately, while it might have all the pieces in place to be amazing, it never quite lives up to that potential. Add to that the folks behind the Faeria virtual board game, and on paper, Roguebook looks like it has the pedigree to be a breakout hit in the deckbuilding game genre. If you're designing a deckbuilding video game, you get help from Richard Garfield, creator of one of the legendary collectible card games of all time, Magic: The Gathering. Thanks to a procedurally generated world with a near infinite well of opportunities, each attempt only adds to your saga. While defeat always looms over the horizon, it's never the end. As players progress and explore the realm within the Book of Lore, they will add new cards to their arsenals, discover relics with powerful magic effects, and unlock new abilities to help keep their stories going. Players must focus on teamwork and strategy, tapping into their party members' unique decks of cards and special skills, finding their synergy to take out hordes of increasingly difficult foes. Working with other lost adventurers, you must write your own story, chapter by chapter, to escape back to your world. You soon discover that there's more this than mere myth and fairy tale as you find yourself a prisoner of the Book of Lore. Though lost to history, there are still tales of souls stumbling across the relic and vanishing, trapped forever within its pages. In the world of Faeria, there exists a legend of an ancient tome which became corrupted by its powerful magic, eventually gaining a dark will of its very own. Explore the pages of ROGUEBOOK, the fantasy deckbuilding adventure developed in partnership with Magic: The Gathering creator, Richard Garfield.
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